Tactics (WAR)
These are enhancements that help you fight the way YOU want to. Are you going to charge headfirst into battle, or sneak around and stab your enemies in the back?
Archmage
Black Orc
| Tactic | Rank | Slots | Range | Description |
|---|---|---|---|---|
| Dat Was Awesome | ? | 1 | Group | Each time you successfully Block, everyone else in your group gains 2 seconds worth of Morale. |
| Good wif Shield | ? | 1 | Self | Your chance to Block is increased by 50%. |
| Gork Smash | ? | 1 | Self | Your critical hits deal additional damage. |
| I hates Stunties | ? | 1 | Self | Increases the damage you deal against Dwarfs. |
| Now DAT'S a Choppa | ? | 3 | Self | Each time you hit an enemy with a Great Weapon, you have a 10% chance to remove 5 seconds worth of their Morale. |
| Tough and Meaty | ? | 1 | Self | Increases your Wounds. |
| Where It 'Urts | ? | 1 | Self | All of your Finishing Attacks will also Taunt the enemy, making them hate you more and reducing their damage by 30% against everyone other than you for 10 seconds. |
Black Guard
Bright Wizard
| Tactic | Rank | Slots | Range | Description |
|---|---|---|---|---|
| Devour Energy | 1 or 2 | 1 | Self | Any time you critically hit an enemy, you will regain 50 action points. |
| Endless Knowledge | 1 or 2 | ? | ? | Unknown |
| Explosive Energy | ? | 3 | ? | All magic damage you deal is increased by 5%, but Action Point costs for all abilities are 10% higher. |
| Key of Embers | 1 or 2 | 1 | Self | Your Flames of Rhuin and Flame Shield effects will last 25% longer. |
| Key of Fire | ? | 3 | Self | Rain of Fire and Ignite deal 10% more damage, but Fiery Blast and Fireball deal 10% less. |
| Key of Flame | ? | 3 | ? | Any damage spell with a radius has its radius increased by 10%. |
| Key of Smoke | ? | 3 | ? | Any time you critically hit with magic, you regain 50 Action Points. |
| Key of Spark | 1 or 2 | 1 | Self | Any time you are hit in melee, there is a 30% chance that damage will be dealt back to the attacker. |
| Key of Tinder | 1 or 2 | 1 | Self | Increases your chance to critically hit any Burning enemy by 10%. |
| Low Flames | 1 or 2 | ? | ? | Unknown |
| Persistent Flames | ? | ? | ? | All damaging spells have a 20% chance to cause a burn, which inflicts additional damage over 6 seconds. |
| Re-Ignition | 1 or 2 | ? | ? | Detonate, Distracting Burst, Flare, and Spreading Flames gain a 25% chance to cause the target to begin Burning once again, suffering damage over 10 seconds. |
| Shield of the Tangible | ? | ? | ? | Increases your group's Elemental resistance by 15%. |
| Smoldering Pain | ? | 3 | ? | Damage caused by burn effects is increased by 20%. |
| Tempered Acumen | 1 or 2 | 1 | Self | Your Intelligence is increased and your Toughness is slightly decreased. |
| Uncontrolled Flames | ? | 3 | ? | All damage spells have a 10% chance to cause additional damage to another enemy within 20 feet of the target. |
| Volatile Flames | ? | ? | ? | Your chance to critically hit with magic is increased by 35%. |
Chosen of Tzeentch
Disciple of Khaine
Engineer
Goblin Shaman
Goblin Squig Herder
Ironbreaker
Hammerer
Knight of the Blazing Sun
Magus
- Assimilation of Energy
- Burst of Force
- Changer of Ways
- Conduit of Madness
- Distortion of Reality
- Elusiveness
- Empowered Blasts
- Erratic Movement
- Fury of Chaos
- Glimpse of the Future
- Overextension
- Protection of Tzeentch
- Reckless Abandon
- Scattered to the Winds
- Spreading Flames
- Swift Flames
- Tide of Chaos
- Unbearable Abhorrence
Marauder of Tzeentch
Orc Choppah
| Tactic | Rank | Slots | Range | Description |
|---|---|---|---|---|
| Battle Lust | 1 or 2 | ? | ? | Unknown |
| Brutal Choppin' | 1 or 2 | 1 | Self | When you critically hit with a melee ability there is a 50% chance that your target will take additional damage over 5 seconds. |
| Chop 'Im Again | 1 | ? | Self | Your Berserk lasts ? second(s) longer. |
| Overkill | 2 | 3 | Self | When you critically hit with a melee ability, there is a 35% chance that you will deal damage to another enemy near your target as well. |
| Shrug 'Em Off! | 1 | ? | Self | Your chance to dodge is increased by 25% while Berserk. |
Rune Priest
| Tactic | Rank | Slots | Range | Description |
|---|---|---|---|---|
| ? | ? | ? | Unknown |
Shadow Warrior
Sorceress
Swordmaster
Warrior Priest
| Tactic | Rank | Slots | Range | Description |
|---|---|---|---|---|
| Aggressive Negotiations | 1 | 3 | Self | Deal 5% more melee damage, but your heals are reduced by 5%. |
| Blessing of Protection | ? | 3 | Group | Group's Spirit and Lumina resists are increased by 15%. |
| Blessing of Purity | ? | 3 | Group | The group deals 10% more damage against Daemonic, undead, or chaos enemies. |
| Blessing of Restoration | ? | 4 | Group | The group regains hit points every few seconds. |
| Blessing of Strength | ? | 4 | Group | The entire group's Strength is increased. |
| Blessing of Unending Might | ? | 2 | Self | Your Action Points are restored 10% faster. |
| Blessing of Wrath | ? | 3 | Group | Group's chance to critically hit with Great Weapons is increased by 5%. |
| Deus Sigmar | ? | 5 | Group | Your group gains Morale 5% faster. |
| I Shall Not Fail | ? | 5 | Self | When you are killed, there is a chance you will be resurrected. |
| Martyrdom | ? | 4 | Self | Builds Righteous Fury each time you are hit in melee, but all damage you take is increased by 10%. |
| Sigmar's Shield | ? | 3 | Self | Any time you suffer magical damage, there is a 20% chance damage will be dealt to your attacker. |
| Stride of the Purposeful | ? | 3 | Self | All snaring effects are 25% less effective against you. |
| Vengeance | ? | 3 | Group | Any time a groupmate dies, the remaining members of the group gain 5 seconds of Morale. |
Witch Elf
- Career Specific
- Sacrificial Blade
- Jagged Edge
- Whirling Blades
- Increased Pain
- Brute Force
- Bathing in Blood
- Dark Elf Magical Alignment
- Flanking
- Frenzied Mayhem
- Riposte
- For the Hag Queen!
- Heedless Assault
- Taste of Blood
- Swift Pursuit
- Sacrifices Rewarded
- Path of Carnage Specific
- Path of Suffering Specific
- Path of Treachery Specific
- Missing :\
Witch Hunter
Zealots
| Tactic | Rank | Slots | Range | Description |
|---|---|---|---|---|
| Backlash | 1 | 1 | Self | Any time you are attacked, there is a 10% chance that you will become surrounded by magical energy for ? seconds, which will lash out against anyone hits you. |
| Brittle Vitality | ? | 3 | Self | Ritual of Exsanguination deals 10% more damage, but Ritual of Fragility drains 15% less armor. |
| Chaos Bearer | 1 or 2 | 1 | Self | All of your ranged attacks cost 10% fewer action points. |
| Corrupt the Soul | 1 or 2 | 1 | Self | All enemies afflicted by your Harbinger become additionally, reducing the effectiveness of any heals cast on them by 25%. |
| Devotion | 1 | 1 | Self | Increases your Willpower by +1 per level. |
| Gift of the Daemonic Prince | ? | ? | Self | Damage of Daemonic Fury is increased by 20%. |
| Hastened Instability | ? | ? | Self | The cooldowns on abilities granted by your Marks of Chaos are reduced by 15%, but cost more Action Points. |
| Infinite Knowledge | 1 | ? | Self | Increases your Intelligence by +1 per level. |
| Insight of the Schemer | ? | 2 | Self | Increases your Intelligence. |
| Manipulation | 1 | 1 | Self | Your Toughness is increased, but your Lumina and Spirit resists are slightly reduced. |
| Masterful Recreation | ? | ? | Target | Tzeentch Shall Remake You will also heal the target resurrected. |
| Overwhelming Despair | ? | ? | Self | The Daze effectiveness of your Harbinger is increased by 5%. |
| Part of the Plan | 2 | 1 | Self | You have a ?% chance to completely ignore any effects which set you back, interrupt you, or disrupt you. |
| Relentless Concentration | ? | 3 | Self | Dark Ritual durations are increased by 25%. |
| Sealed Fate | 1 | 1 | Self | The effect of your Harbinger on your enemies is increased by ?%. |
| Subtlety | 1 | 1 | Self | All of your attacks will cause your enemy to hate you _% less than normal. This has no effect on enemy players. |
| Swift Changes | ? | ? | Group | Your group's Initiative is increased. |
| The Hand of Destiny | ? | ? | Group | When Harbinger bearer dies, your group is healed. Cannot occur more than once every 20 seconds. |
| Touched by Tzeentch | ? | ? | Self | Your melee attacks have a chance to cause additional Corporeal damage. |
| Tzeentch's Warding | 1 | 1 | Pet | Increases your Elemental resistances. |
| Tzeentch's Wrath | ? | 3 | Self | Any time you are hit in melee, there is a 25% chance your attacker's Strength and Toughness will be reduced for 12 seconds. |
| Unbearable Abhorrence | ? | ? | Self | Unknown |
| Violent Deformation | ? | ? | Self | Damage caused by Tumultuous Warping is increased by 20%. |
| Warping the Spirit | 1 or 2 | ? | Self | Whenever the bearer of your Harbinger dies, you gain ? action points and are ? healed. |
| Winds of Chaos | 1 or 2 | 1 | Target AOE | Your Dark Rituals will also deal ? damage every ? seconds to all enemies within the area. |
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Categories: Tactics (WAR) | Warhammer Online

