Karlemayn the Mage (Starter Deck)
| Karlemayn the Mage Starter Deck Overview |
|---|
| The Mage archetype's key attribute is attack. Mage cards have many ways to enhance the attack attributes of their avatar and units. Mages are somewhat lacking in defense, but this is the classic 'glass cannon' analogy; pouring out tons of damage before the opponent can overcome their weak defenses.
Pets are another keystone for the Mage archetype. They are the only units that have an archetype in the first set. Mages have ways to heal their pets and fetch them from their decks, and your starter provides many pet units. The Karlemayn the Mage Starter Deck features Karlemayn as your avatar. The action in her game text exerts a unit, and that's an example of one of the effects of cold magic in the game. There are a couple of fire abilities in this deck as well, and you'll find that fire magic usually does direct damage to units and avatars. There's a little of both kinds of magic in this starter deck to give you samples of what kinds of decks you can build when you add cards. Along with elemental-based spells, you find an assortment of manipulative abilities to thwart and confuse your opponent. [1] |
Oathbound

- Karlemayn the Mage - Avatar
Quests
- Note to Neclo - Level 2 Mage Quest
- Orb of the Defender - Level 4 Mage Quest
- Concordance of Research - Level 5 Mage Quest
- Spokes of Tarton's Wheel - Level 6 Mage Quest
Abilities
- Decoy x3 - Generic Abilty Level 2
- Assault x3 - Generic Ability Level 1
- Shock of Fire x3 - Mage Ability Level 1
- Shards of Ice x2 - Mage Ability Level 3
- Renew Servant x4 - Mage Light Ability Level 2
- Column of Ice x3 - Mage Ability Level 2
- Lava Storm x2 - Mage Ability Level 1
Tactics
- Roaring Flames x4 - Mage Tactic
- Aqueous Stalkers x4 - Mage Tactic
- Outwit x2 - Mage Tactic
Item
- Red Glowing Robe x2 - Mage Item: Fire Armor, Chest
- Brittle Bone Wand x2 - Mage Item: Weapon, Primary
Units
- Giant Field Rat x2 - Generic Unit: Animal
- Dwarven Soldier x2 - Generic Light Unit: Dwarf
- Igneous Adept x4 - Mage Unit: Fire, Pet
- Tellurian Follower x2 - Mage Unit: Earth, Pet
- Aery Stalker x2 - Mage Unit: Air, Pet
- Aery Outrider x4 - Mage Unit: Air, Pet
Forsworn

- Karlemayn the Mage - Avatar
Quests
- Witch's Cove x1 - Level 2 Mage Quest
- Torch of Alna x1 - Level 4 Mage Quest
- Lair of the Black Wing x1 - Level 5 Mage Quest
- Saving Soles x1 - Level 6 Mage Quest
Abilities
- Intensify x4 - Mage Ability Level 1
- Shock of Fire x4 - Mage Ability Level 1
- Dark Coil x3 - Mage Shadow Ability Level 2
- Hunt x3 - Generic Ability Level 2
Tactics
- Roaring Flames x4 - Mage Tactic
- Pierce x4 - Generic Tactic
- Fright x2 - Mage Tactic
- Clobber x4 - Generic Tactic
Item
- Sash of the Divine x3 - Mage Item: Armor, Waist
- Amulet of the Storm x3 - Mage Item: Neck
Units
- Restless Bones x3 - Mage Unit: Undead, Pet
- Dark Elf Lookout x4 - Generic Unit: Elf
- Dark Elf Reaver x3 - Generic Unit: Elf
- Fanatic Inquisitor x3 - Generic Unit: Undead
- Penitent Worshiper x3 - Generic Unit: Human
Inquisitor

- Karlemayn the Mage - Avatar
Quests
- Chalice of Kings x1 - Level 2 Mage Quest
- Tome Raider x1 - Level 4 Mage Quest
- Brain Bite x1 - Level 5 Mage Quest
- Release Garudon x1 - Level 6 Mage Quest
Abilities
- Sleep x3 - Mage Light Ability Level 1
- Blast of Cold x3 - Mage Ability Level 1
- Mislead x4 - Generic Ability Level 2
- Summon Servant x4 - Generic Ability Level 3
Tactics
- Amnesia x3 - Mage Tactic
- Pierce x4 - Generic Tactic
- Roaring Flames x4 - Mage Tactic
Item
- Staff of the Observers x2 - Mage Item: Weapon, Two-Hand
- Gloves of Conjuration x2 - Mage Item: Armor, Hands
- Wraith Touched Necklace x2 - Mage Item: Armor, Cold, Neck
Units
- Elven Escort x4 - Generic Light Unit: Elf
- Truth Guard x3 - Generic Light Unit: Knight, Human
- Tatterback Gorilla x3 - Generic Unit: Animal
- Elven Paladin x3 - Generic Light Unit: Elf
- Aery Outrider x4 - Mage Unit: Air, Pet
- Tellurian Recruit x2 - Mage Unit: Earth, Pet
Oathbreaker

- Karlemayn the Mage - Avatar
Quests
- Brownies of Doom x1 - Level 4 Mage Quest
- Fun With Explosives x1 - Level 2 Mage Quest
- Mudtoes x1 - Level 6 Mage Quest
- Scrap Metal x1 - Level 5 Mage Quest
Abilities
- Assault x4 - Generic Ability Level 1
- Forge Ahead x2 - Generic Ability Level 3
- Conjuror's Mark x3 - Mage Light Ability Level 3
- Fingers of Fire x3 - Mage Ability Level 2
- Shock of Ice x3 - Mage Ability Level 2
Tactics
- Roaring Flames x4 - Mage Tactic
- Pierce x4 - Generic Tactic
- Tap Mind x3 - Mage Light Tactic
Items
- Wand of the Sun x2 - Mage Item: Weapon, Primary
- Dragon Tooth Choker x2 - Mage Item: Armor, Neck
- Arcanist's Cowl x2 - Mage Item: Armor, Head
Units
- Aery Outrider x4 - Mage Unit: Air, Pet
- Tellurian Follower x4 - Mage Unit: Earth, Pet
- Kaladim Sergeant x3 - Generic Light Unit: Dwarf
- Kaladim Templar x4 - Generic Light Unit: Dwarf
- Kaladim Trooper x3 - Generic Light Unit: Dwarf
Ethernauts
- Coming Soon!!
See Category:Mage for a complete list of Mage-only cards.
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Categories: LoN Starter Decks | Legends of Norrath
