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Grounds for kicking . . .
Posted: Aug 11th 2009 9:16pm | IP: Logged | Reply to this
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We just kicked someone from our Dyna shell tonight because they decided to play hooky on Dynamis-Bastok and go with a friend's Dynamis-Tavnazia instead. We have a hard and fast rule against doing other in-game events during Dyna time (if you're offline we don't care what you're doing, its probably more important than a video game.) We'll make exceptions, like if someone lacks CoP access and their CoP static is doing a Promyvion or whatever during a CoP Dynamis. But skipping Dynamis-Bastok to go do Tavnazia with a pickup group was too much for us, especially since we were the ones that got almost everyone in the linkshell access to Tavnazia in the first place.

It got me thinking, what are the other grounds for immediate kicking that no one can dispute?

- Ninja lotting an item out from someone who had higher points or was otherwise the qualified winner. Bam, instant kick.

- Deliberately disrupting or destroying a run. Accidents happen, but if you're pissed off at someone and decide to pull the summoner house on the alliance in revenge, you're out.

I think those three are pretty much it, the cardinal sins of endgame. Everything else is subjective, and while it could eventually lead to a kicking, sometimes very quickly, it's not instant like these are.
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WHM/BLM/RDM/BRD/THF 75 :: Rank 10 all nations
Yamato: Endgame on Seraph
The Seraph Dynamis and Limbus Schedule
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Posting from Seraph
Posted: Aug 11th 2009 9:47pm | IP: Logged | Reply to this
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AFKing for more than 30 minutes in all total combined afk's in a single dynamis run.

Or thats wishful thinking on my part. Dear God I hate people afking.
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Posted: Aug 11th 2009 10:38pm | IP: Logged | Reply to this
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Being lazy about being prepared/properly geared.

I've seen my fair share of mages who refuse to bring echo drops, melees who don't use food etc.

You don't have be pimped out in white boxes, but by god at least be properly geared as well.
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Posted: Aug 11th 2009 10:47pm | IP: Logged | Reply to this
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I think that covers the bases pretty well Cat. I've had to kick folks not only in my current shell, but also in the HNMLS that I was an officer of years ago. One of the things that makes it tough is that you sit there and your instant reaction is "Man, how did I not see this before and why did I let them in to begin with", but in the end, it all boils down to a very simple concept:

Spare teh rod, spoil teh child...oops-wrong pew, I mean one bad apple really does spoil the whole barrel.

Deliberately spoiling a run is probably both the most prevalent reason as well as the one having the most forms. I sit back and think about all the big battles vs. boss type mobs I have seen in this game over the years but more importantly the combined effort that the 17 "other" people have to put into training, research, merits, playstyle, food, meds regaining xp after etc. A lot of time, and gil by a lot of folks goes into any serious effort and that one that won't bring their A game not only ruins it for the others but does so at the expense of the others... a pretty lousy way to treat your "friends".

Here are some of the reasons I have booted peeps that fall under that category. Now, before I begin, understand that everything we do is done low-man style and all the particulars of what is expected of folks spelled out in simple English right up front and our strats are posted on our website. Plan the work and work the plan.

Unannounced AFK's w/o any reason during low-man boss runs (aka Ultima)
Habitual lack of RR or basic meds like echo drops
Swapping pearls when a trigger mob pops passing the intel to another shell
Insubordination (Big category here)
*** refusal to follow basic instructions
*** Saying or doing anything to diminish the respect of the shell or its members
*** Not taking part in pre-battle discussions only to become a virtual font of information afterwards
*** "I'm not getting up unless I get a R3"... lack of commitment(if you had been down several times I would understand that, but not on the 2nd death)
***Not so much failure to follow the exact plan but instead, grouping up with a few others and running an unannounced different plan resulting in catastophic failure aka lack of teamwork
Failure to perform at a skill level reasonably commensurate with the job level (an awful lot of this lately)


I could sit here and write a book on what I have seen over the years but it really boils down to one simple thing:

Bad Behavior.

Some kids just can't-won't-don't wanna or simply choose not to play well with others. And no matter what they think, it is contrary to the basic premise of this game. If ya wanna do well in this game and gain the respect of others, ya gotta be part of the team and ya can't act like an asshat... plain and simple.

So many people can act nicey-nice just long enough to get what they want, then POOF... Con-Artist? Goldigger? Charlatan? Choose your poison.

I know enough to know that if you don't boot the ones that use or abuse you and your shell, you will instead lose your good players and be left holding a rotten barrel.
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Shadechaos of Seraph
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Posted: Aug 12th 2009 1:20am | IP: Logged | Reply to this
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Casting Sleepga2 on a fresh pull.
Posted: Aug 12th 2009 7:11am | IP: Logged | Reply to this
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I can't bring myself to force people to attend stuff and have never felt that not attending something is worth kicking someone for. If they don't want to attend, they don't want to attend. Their linkshell mates will probably make their lives hellish if they continue not attending and the problem tends to solve itself when they leave.

I don't have many discipline issues in Dynamis, which is the linkshell event that I personally lead. I also try to adjust strategies to the abilities and personalities of all those involved and I just don't bother with the argumentative/irritating people, leaving them on their own. Those ones tend to get bored and leave on their own accord.

Too many rules is very, very bad. These problems sort themselves out eventually and trying to have a contingency for every possible infraction is not really realistic.

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~* Meara *~
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Posting from Canada
Posted: Aug 12th 2009 9:16am | IP: Logged | Reply to this
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while i agree with most of the parts of meara's argument i have had to kick people form my ls. some where obvious, others not so much.

1 ls leader that the shell currently belonged to gave my leadership, not necessarily kicked but not in the shell anymore.

2 pld tank (only person tanking the run) died from a bad pulled hp'ed and logged out. lol

3 new thf starts complaining when he isn't getting any SAM or THF armor (also had SAM leveled) and cant seem to follow rules.
always is late for every run,
gets angry when what he wants drops but it isnt in his seacom so he cant lot. whenever someone with mroe points gets an item he doesnt understand whats going on and says that im cheating him out of a drop that should be his.
changes his seacom (where we put what drops you want) mid run and expects to get drops according to the new one.
camps argus and says he'll show up once argus pops >_<, i could go on...
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Armant wrote:
No DRG for party, camp spot site with 30 dmg, but is it for 20 like 30 dmg when you no hit be it for dd, for 30 dmg instead? or half is 10 for 20 dmg?


Omegag wrote:
Cor should just be using dice rolls and helping with cures anyway

Posted: Aug 12th 2009 10:38am | IP: Logged | Reply to this
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I don't have a rule about people doing other (general) stuff during our runs. I don't like it, but we require certain recent attendance to be eligible to lot, and we pay our members based on attendance. So that stuff pretty much works itself out.

On the other hand, entering dynamis with another shell is certainly grounds for dismissal. I don't forbid it entirely... I've allowed my members to run with other friendly shells for clearances, or to help out a friend when they didn't have access to whatever area we were doing that night. I even worked out a deal with another shell where we did attestation runs for each other.

But my rule is still pretty firm: any running with another shell has to go through me first, and the leader of the other shell has to be completely on board with it as well. There is no sneaking into other runs under false pretense and no "trying out" with rival shells. And there's also no (as one of my members learned the hard way) joining another shell for the night to buy AF from them instead of waiting your turn in my shell.

In other words, if you don't want to be in my shell, then stop playing games and just GTFO.
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VxSote: "He Who Stands in Smoking Crater"
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Posted: Aug 12th 2009 2:14pm | IP: Logged | Reply to this
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Catwho's definitely got the Trifecta of Insubordination down, but just as much as people that cause one epic disaster through irresponsibility, I watch out for the people that repeatedly fail to prepare themselves for whatever reason.

If somebody forgets Shihei, Echo Drops, or Reraise once, they've made a mistake, particularly if they're not reminded. If they forget it five runs in a row, even after you remind them that they need it before the run, chances are they're not forgetting it.
Posted: Aug 12th 2009 3:03pm | IP: Logged | Reply to this
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I personally solved all the gear drop drama by simply not entertaining any arguments about them. If someone starts complaining to me about drops I tell them it has nothing to do with me, which it doesn't - the linkshell leader sorts that kind of mess out and he generally ignores them too. Ignoring people is really the best tool to getting them to do what you want them to do.

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~* Meara *~
75BLM 75BST 75RDM 75PLD 75WHM 75BRD 75NIN 75SCH 75PUP
Semi-Retired from FFXI
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Posting from Canada
Posted: Aug 12th 2009 6:46pm | IP: Logged | Reply to this
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Since I didn't see you mention it, I would also make an exception to the "kick for missing a run" policy to people doing a clear that you don't regularly do with permission. When I was on Shiva, the major HNMLSs got along well enough that we'd pretty much stick to Bubu and Tav for CoP, and then other LSs would stick to Qufim/Valkurm and Tav. This way, if we wanted to do a CoP run, there was a pretty much guaranteed chance to do the one we wanted the most. If we needed someone in our LS to get a clear, we could send our guy to the other LS for a run and they could also do the same. At least once or twice, we'd end up doing windy(the unpopular city) and it would pretty much be a coalition run with the LS who set it up getting the drops priority.
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Posted: Aug 12th 2009 9:15pm | IP: Logged | Reply to this
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We've permitted it if we're doing a zone that someone doesn't have access to, and hosted people from other shells who needed clears. One example that comes to mind was a BtL member who had never cleared Windurst. He came along with us for a windy clear on a night when BtL was doing Xarcabard. A few months later I saw him wearing a RDM relic hat and felt happy that my shell had, in some small way, played a part in that. Permission was asked for and given from both shells before this swap.

But it's a universe of difference to play hooky from a city run to do a pickup run in someplace like Tavnazia. We were critically short on BLMs as it was :/
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WHM/BLM/RDM/BRD/THF 75 :: Rank 10 all nations
Yamato: Endgame on Seraph
The Seraph Dynamis and Limbus Schedule
My town gear is more evil than your town gear! Shantotto's teacher's pet for life!
Posting from Seraph
Posted: Aug 13th 2009 12:40am | IP: Logged | Reply to this
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Meara wrote:

I personally solved all the gear drop drama by simply not entertaining any arguments about them. If someone starts complaining to me about drops I tell them it has nothing to do with me, which it doesn't - the linkshell leader sorts that kind of mess out and he generally ignores them too. Ignoring people is really the best tool to getting them to do what you want them to do.




if you or your ls leader ignored me when i was trying to discuss something with you and it wasn't mid run then you wouldn't have to kick me. i'd drop pearl.


ignoring someone is just about the worst way to handle something.





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ding 75BST/37WHM 30JUN09 23:16:24
Posting from Cali
Posted: Aug 13th 2009 5:01am | IP: Logged | Reply to this
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Not Dynamis specific, but deffinatly end-game.

Under purposfully sabotaging a run - I would add "Call for Help", as grounds for instant kick.
There are some MINOR cases where it can before forgiven with penalty (I remember the group that was streaming the PW fight and that poor person mistargeted the CFH on the lantern) or something similar. Legit mistakes happen - still, CFH cause you're pissy at a member and want them to loose drops....

PKing. Had a member NUKE another member during an Anantaboga fight and kill them while they're charmed. Yes, you don't loose XP while charmed - but loosing a member can be crucial at times (Anan isn't a problem, it was just an annoyance - but if you were to do something like that during Nosferatu - and you're getting my foot up your ass).

Lastly, this is a rule right from my own LS....

Shacklers Revenge Rules wrote:
TWELVE: THE "I CAN'T BELIEVE I'M ADDING THIS" B-LIST RULE: If there are members of the LS that you do not like, you are free to B-list them on your personal time. LS MEMBERS MUST NOT B-List a shell leader during runs. Leaders need to be able to invite people quickly. If you've B-Listed them, they can't do this. If they invite you and you don't accept in a reasonable time, you will be waiting longer, as they will move to the next available person.


We had a member B-List a leader and refuse to take it off (or take it off, get an invite, and b-list again). It was such a WTF situation that it took us completely by surprise. I am now of the oppinion that if you have a leader b-listed at any point starting from the gather together time - you're getting the boot. It's just so stupid that it defies logic.
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Ashoka-Phoenix
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Shacklers Revenge - you know you want to join
Posting from Toronto, Ont. Canada
Posted: Aug 13th 2009 6:26am | IP: Logged | Reply to this
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Most of its been covered but..

If you are in my shell and we are running an event you have that pearl on 100% of the time. I dont care whats going, if you take that pearl off and I catch you, I will go off or file for grounds for kicking. Just because you dont want to see me spam instructions so people can follow them, doesnt mean you can switch shells.

Complete lack of a brain comes to mind also. Now while their are varying degrees of playability by people some people are just on the rock bottom. Charging into a zone such as Jeuno when you first enter, aggoring things we specifically say stay away from, or having to be told multiple times how to do your job. As the main puller of our dyna shell I know the limits of what we can handle, but im generally out scouting for mobs and waiting for the next pull. If I can notice you slacking for the 5 seconds im actually in camp, we have a problem.

Causing drama in the middle of a run because you dont understand how the rules work. I'm more then fine to talk to you in /tells but I am not going to sit by and let people spew their issues in LS chat, its not needed and is only detrimental to the ls.

I also have a rule if your online your with us. EXP or just about anything else is not grounds for missing an event period. If you do this twice we will kick you.
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Posted: Aug 13th 2009 6:42am | IP: Logged | Reply to this
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Meara wrote:

Ignoring people is really the best tool to getting them to do what you want them to do.


I hope you don't have a managerial job in real life.
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Vawn (Rank 10 San d'Oria Bastok Windurst)
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Posted: Aug 13th 2009 8:27am | IP: Logged | Reply to this
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RaiseIII wrote:
"I'm not getting up unless I get a R3"

Heh as a WHM for things I love this one - my typical response is "enjoy the home point and more lost xp then"

I try to give Raise IIIs and Raise IIs whenever possible, but if I am waiting on timers you are going to get what you get to speed up the rest of things (I won't get into when multiple people need raises it is usually the people that are constantly AFK or not doing anything that end up with the Raise Is).
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Posting from Unicorn
Posted: Aug 13th 2009 9:26am | IP: Logged | Reply to this
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As far as AFKing goes, I can't say I'd want to boot someone for being AFK a lot in one run. If they're AFK more than half the run (or even 30-45 minutes) for no reason without telling anyone beforehand, then I would tell them they're not allowed to lot any AF for the rest of that run.

There is one thing I'd like to add though. When people say they need to AFK or BRB, and you say okay. 10, 15, or 20 minutes later they are still AFK, and surprise surprise, the moment ANYONE asks where they went, or says to boot them from PT and they can't lot AF or anything like that, they IMMEDIATELY COME BACK. OH HOW CONVENIENT. That sh*t happens a handful of times per year. Not a handful of times per MONTH. No one buys that sh*t, cut it out. If I caught someone who was a habitual practicer of this technique, they would be gone by the 5th time it happened(if I were leading any shells <.<)

Simply because, it indicates a clear lack of care about the LS and the event, and they are trying to milk their AFK time as long as possible; Most likely they are doing something else at the PC or watching TV or something instead of committing their time to the LS like they should be.
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Posting from Missouri, U.S.
Posted: Aug 13th 2009 11:01am | Edited: Aug 13th 2009 11:03am | IP: Logged | Reply to this
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AshokaPrime wrote:

Shacklers Revenge Rules wrote:
TWELVE: THE "I CAN'T BELIEVE I'M ADDING THIS" B-LIST RULE: If there are members of the LS that you do not like, you are free to B-list them on your personal time. LS MEMBERS MUST NOT B-List a shell leader during runs.


Yeah, I came close to making an explicit rule like this also, but I haven't had to, yet. But I have had instances where people b-listed each other, and it definitely pisses me off when it happens. And we don't just limit party leaders to people who are sacks... if we need a party made, and have a competent normal member who can do it, then we do it. Really anyone can end up being a party leader, and for that reason, I don't want ANYONE in my shell b-listing anyone else. There's not much that pisses me off more than blowing a fight because someone couldn't invite a BRD, for example, and f*cked the rotation all to hell.

I understand that when you have a large shell, some people aren't going to get along with other people. And I've let people go before who caused a significant disruption. But if people can't be adult enough to resolve things without b-listing each other, and I have to get involved as a result, it's not going to end with everyone still in the shell.

B-listing a leader, on the other hand, can be resolved on the spot. There really isn't any other option.

Edited, Aug 13th 2009 2:03pm by VxSote
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VxSote: "He Who Stands in Smoking Crater"
75BLM, 75WHM, 75RNG -- Unicorn -- All crafts 60+
Another Look at Conserve MP
Leader, Screwdriver Dynamis Linkshell
Posted: Aug 13th 2009 12:18pm | IP: Logged | Reply to this
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RaiseIII wrote:
Simply because, it indicates a clear lack of care about the LS and the event, and they are trying to milk their AFK time as long as possible; Most likely they are doing something else at the PC or watching TV or something instead of committing their time to the LS like they should be.

In-joke: I believe that's OK as long as it's Goonies they're watching.



Then there are the occasions when you can't kick someone, even though the situation deserves it, because you can't figure out for certain who you would kick.

I run an Assault linkshell. Generally it's low key and pretty easy to handle. We don't have compulsory attendance, all we ask is that if you sign up for a run, you turn up. We don't care if you're off doing an exp party that night, as long as you didn't promise to be at our run by signing up. We also expect people to come well prepared, having read the strategy and knowing what to expect. Once in a while someone doesn't, I take names, sigh, and explain it in chat. As long as they don't make a habit of it, once is not a big deal.

Generally people do what's asked of them and are relaxed and competent. Hard to imagine an easier LS to run in terms of avoiding drama, eh?

But then, one night, we had a meltdown. We were running an FL party that night, and unusually I didn't assign myself to it. We had a PLD/NIN available who is a better tank than I am (I have only /WAR and /RDM), and I believed the job mix for a win was more likely to succeed with people other than me. So I put the LS first, assigned myself to help out lower rank clears, and I gave the FL lead to the person who I (still) believe was best at the task.

About the time I came out of the first round runs, I started getting /tells from the FL party. In their pre-entry strategy talk, someone made a remark, someone else reacted, and everyone in the party was involved in a /tell argument, /party argument, or sitting back in horror at what was going on. Without going into details, well... I'll let you imagine it.

Only way to salvage the run that evening was cancel that FL party and make the rest of the runs for the other attendees. I made sure to get a full account from everyone involved -- I'd later PM some people I couldn't talk to thoroughly at the time -- and would investigate the whole thing.

So far sounds simple enough: kick the troublemaker(s). But in the end, I assigned no penalty at all.

Here's the thing: I got 6 accounts of the incident. Normally you'd expect 6 different versions, but that's not what I got. Everyone -- everyone -- agreed on exactly what happened, in what order, and what was said pretty much down to the exact words. But if I sat back and didn't play favorites, I could not honestly tell who was to blame. The remark that started it could have been an innocent remark, or it could have been taken as a personal insult. I was pretty sure it wasn't a personal insult, but then again, I couldn't blame the target either for reacting as if it was. And from then on, everyone did what from their point of view I had to admit was reasonable, but taken together boiled up into an explosion of drama.

If I'd have played favorites -- as maybe I was expected to do, I don't know -- it would have been easy: I'd have kicked the more recent LS members in favor of the long-term ones, and no-one on either side of the argument would have blamed me and some would have no doubt cheered. But I don't play favorites. And I had an exact picture of events, and try as I might I could not assign blame. Individually, from their justifiable perspective, people acted reasonably (if not tactfully) and I can't kick someone for being reasonable.

So what do you do under those circumstances? Betray your principles and keep the long-time members happy? "Kill everyone and let God sort them out" by kicking them all? Or what I did, kick no-one, acknowledge it sucked for everyone, and try to move on? As I said at the time:

Quote:
Is that enough? Probably not, for some of that FL party. I am truly sorry about that, because I consider those very people to be good friends. But my LS-leader hat is on here, and when that's on my head I don't compromise my principles. I tried to determine the facts, and oddly enough, not one single one of the accounts contradicted another. The objective parts of the accounts agreed completely. From those facts I had, I did not see enough conclusive assignment of blame to justify breaking a pearl.


So what do you all do with the grey areas?
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ecator wrote:
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Posted: Aug 13th 2009 2:11pm | IP: Logged | Reply to this
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So what do you all do with the grey areas?


Do the best you can.

I personally look whats involved and a couple key factors.

1. Are the partys involved new or old?
2. What the argument was about.
3. Whats best for the linkshell.

Sometimes someone might do something wrong and normally it would be grounds for kicking, but under certain circumstances its not enough. I recently had to ask 2 founding members of my Dynamis/Einherjar shell to leave.

Our rules, which are clearly posted on our website/recruitment posts/ and I ask everyone to read/ and with which the 2 members had helped come up with are pretty straight forward.

We work on a points based system. 3 points possible in a run. If you get your main relic in a city, then you lose the difference in points -1 between you and the next person on the list.

Example:

RDM
1. Joe (30 points)
2. Fred (10 points)
3. Tim (4 points)

If RDM dropped Joe would get to lot and would then would lose 21 points putting him at 9.

If a second RDM dropped Fred would lose 7 points putting him at 3.

If a third dropped then Tim would loose a static 2 points since no one is behind him.


These rules are fair and prevent old members of the shell from abusing the points they have accumulated. 80% of the time no one loses more then 10 points but sometimes its more then that. The 2 members we had apparently forgot the rules and where upset that they were not first on the list for Iceland relic, though they had both gotten relic from other zones rather recently, hence why they werent first. They wanted us to grandfather them into iceland relic.

They brought all of this in the middle of our first Glacier run in ls chat. I eventually gave them the ultimatum of staying and accepting the rules or leaving. They left.

I understood where they came from and why they were upset but they agreed to those rules and Im not going to play favorites and screw other people over, who have put in just as much work as they have into the ls.

Sometimes its a tough call, in my case I left it up to them. But, sometimes its not like that.
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Posting from Kentucky
Posted: Aug 13th 2009 2:25pm | IP: Logged | Reply to this
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-Being horrible at your job. Coming to an event only counts if you are contributing something that makes a difference or could make a difference. I'd rather not do things with a linkshell than do them poorly. I'm not talking about being of average gear builds. Even if someone only spent a couple 100k on their entire amount of gear, that's fine by me. But casting crap like Quake Dynamis (yes, this has personally been observed by no less than 12 people over the course of months of runs, particularly Xarcabard) means you have not researched your job, ever asked the advice of someone good at it, or even experimented on your own. Another example near and dear to me - full timing Rogue Culotte. Please. When we refer to gimps, we mean you.



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Jurist
Carbuncle Server
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Posted: Aug 13th 2009 2:32pm | IP: Logged | Reply to this
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Laverda wrote:
So what do you all do with the grey areas?

Acknowledging it's a gray area means you've concluded that there's no absolute right or wrong way to approach the situation. You let everyone make their point, you talk with the other officers, and you make an educated decision once everything is on the table. That's the best you can do.

People don't get remembered as valuable leaders by making all the easy choices.

Without restarting that whole dialogue in a public forum and acknowledging that the scenario of which you speak continues to fascinate me whenever I hear about it, I think you handled it pretty damn well. You don't want people hanging around a synergy-dependent group that can't find closure without invoking some sort of justice, and you definitely don't want to be the person dishing out the justice when it was unjustified.

This thread is about the black areas more so than the grays. Like slashing someone's tires. If you slash my tires, I'm soooooooo gonna kick you from the linkshell.
Posted: Aug 13th 2009 2:39pm | IP: Logged | Reply to this
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Hey Laverda,

There is only one shell holder in any shell. And lots of gray area to be dealt with, but like Stalone says... "I am the Law".

You are judge, jury and executioner as shell holder. It's your shell, you run it your way. Goodness knows you will be judged by all around you on your ability to run the shell.

And like Geddy Lee says "If you choose not to decide you still have made a choice."

You assemble as much information about the incident as you can, you analyze it fairly and you pass judgment then execute the remedy.

One last quote. "Of course, I can get a hell of a good look at a T-Bone steak by sticking my head up a bull's ass, but I'd rather take the butcher's word for it" If you're looking for a book like "Linkshells for Dummies" it doesn't exist anymore than "Life for Dummies" does. At some point, gut feelings, prudence and good old fashioned common sense kick in and prevail and rightfully so.

We don't need a book, guide or a 2 year study for everything this world throws at us. You made a decision and you have to live with the outcome, As long as you can live with it that is really all that matters.
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Shadechaos of Seraph
WHM,SMN,BLM,BST,PUP,BRD,SCH,PLD 75
Rank 10 Everywhere, Bastok by choice
LS:SeriousFun
Cure the ones ya like and Raise the ones ya don't.
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Posting from Sunny Florida Keys
Posted: Aug 13th 2009 2:50pm | Edited: Aug 13th 2009 2:52pm | IP: Logged | Reply to this
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Laverda wrote:
So what do you do under those circumstances? Betray your principles and keep the long-time members happy? "Kill everyone and let God sort them out" by kicking them all? Or what I did, kick no-one, acknowledge it sucked for everyone, and try to move on? As I said at the time:


If you think that the people involved can move past the incident, then you let them know that the behavior wasn't acceptable. And then you let it slide with the warning that if it ever happens again, they'll both be gone.

If you don't think that the people involved can remain civil with each other, then you have a harder choice (kick one or both - either solves the immediate problem), but the only clearly wrong answer in that scenario would be to do nothing.

RaiseIII wrote:
You are judge, jury and executioner as shell holder. It's your shell, you run it your way. Goodness knows you will be judged by all around you on your ability to run the shell.

You forgot to mention "diplomat". If all you do is pass judgment on others, you may well find yourself leading a shell with no followers.

Edited, Aug 13th 2009 5:52pm by VxSote
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VxSote: "He Who Stands in Smoking Crater"
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Posted: Aug 13th 2009 4:09pm | IP: Logged | Reply to this
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VawnLakshmi wrote:


Meara wrote:
Ignoring people is really the best tool to getting them to do what you want them to do.


I hope you don't have a managerial job in real life.


You'd be quite shocked really at the real world applications of linkshell leadership.

Why on earth would anyone put up with listening to someone moan and complain about their supposedly deserved drops? It's very tiring and I don't put up with such nonsense.

If you listen to arguments when there is a drop in the treasure pool you will end up with it autolotted to someone random. If you listen to arguments after and are constantly changing the rules for lotting to account for this or that eventuality you will not only end up with millions of rules you will lose the trust of your membership at large.

The same goes for the real world. If your boss told you to do something, would you not complete that task without endless moaning and complaining? I'm sure you would not last long in your position if you complained every time you were given a task.

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~* Meara *~
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Posted: Aug 13th 2009 6:12pm | IP: Logged | Reply to this
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"I know enough to know that if you don't boot the ones that use or abuse you and your shell, you will instead lose your good players and be left holding a rotten barrel."

This is the best line i ever read in Alla's forums. I so god damn wanted this to be on LS leaders mind.
Posted: Aug 13th 2009 6:39pm | Edited: Aug 14th 2009 2:16pm | IP: Logged | Reply to this
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I consider all the "consistently afk" and "doesn't prepare" type scenarios to be gray areas. You don't kick someone the first time they afk, or if they didn't realize they need to bring poison potions to Dynamis Windy. Its only after it becomes a trend over multiple occasions that you need to have a chat with someone and if they don't shape up after, give them the boot.



Edited, Aug 14th 2009 5:16pm by catwho
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Posted: Aug 13th 2009 6:45pm | IP: Logged | Reply to this
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Meara wrote:

VawnLakshmi wrote:


Meara wrote:
Ignoring people is really the best tool to getting them to do what you want them to do.


I hope you don't have a managerial job in real life.


You'd be quite shocked really at the real world applications of linkshell leadership.

Why on earth would anyone put up with listening to someone moan and complain about their supposedly deserved drops? It's very tiring and I don't put up with such nonsense.

If you listen to arguments when there is a drop in the treasure pool you will end up with it autolotted to someone random. If you listen to arguments after and are constantly changing the rules for lotting to account for this or that eventuality you will not only end up with millions of rules you will lose the trust of your membership at large.

The same goes for the real world. If your boss told you to do something, would you not complete that task without endless moaning and complaining? I'm sure you would not last long in your position if you complained every time you were given a task.



To be fair, there's a difference between "These are the rules and we're sticking to them" and ignoring someone. Ignoring someone is saying, "We'll think about it" and never coming back to it or just flat out not acknowledging the person and/or issue.
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Posted: Aug 14th 2009 2:48pm | IP: Logged | Reply to this
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Diplomat infers diplomacy. This is a real horse and the cart thing.

When all the rules have been posted and made available the first day a person joins a shell~
When prior to the run LS chat has included discussion on meds/strat/options/Q&A~
When the strat is planned and spelled out in simple English and available to every member prior to the run on the website~
For the love of all things good, when a person levels a job to 75 and has had any sort of endgame exposure~

And they still choose to not bother with any of this...

Boot em! The time for diplomacy is well past.

Less is more.
No shell needs bad players who can't grasp simple game mechanics.
Failing is easy, success takes some effort and commitment.
Bad behavior should not be rewarded.

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Shadechaos of Seraph
WHM,SMN,BLM,BST,PUP,BRD,SCH,PLD 75
Rank 10 Everywhere, Bastok by choice
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Posted: Aug 17th 2009 6:49am | IP: Logged | Reply to this
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If this thread has been derailed, sorry don't want to read everything however here are my reasons for booting.

1. Ninja lotting, this is a given

2. Ditching events to do something else in game, its event time your on get your ass here.

3. Although some members will always get on each others nerves harassing someone should not be allowed.

4. Being an idiot, yes the statue does agro, want to ask next time?
Posting from Cali
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Everyone seems to agree on what deserves a kick and what doesn't in an end-game shell. Screw up the usual flow too much and you're out. Especially if you're unwilling to fix your errors.



A more interesting question, in my opinion: What are the grounds for kicking members in social linkshells?

I realize this is the end-game forum, I just think there'd be a more interesting variety of responses to this question.
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Posted: Aug 17th 2009 1:20pm | IP: Logged | Reply to this
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Clouddephicer wrote:
Everyone seems to agree on what deserves a kick and what doesn't in an end-game shell. Screw up the usual flow too much and you're out. Especially if you're unwilling to fix your errors.



A more interesting question, in my opinion: What are the grounds for kicking members in social linkshells?

I realize this is the end-game forum, I just think there'd be a more interesting variety of responses to this question.


I've found you really don't need to kick anyone in a social. Just ignore them and they will go away.

For me, the most annoying part of social linkshells is people that think because it's not an "event" shell, that removes their need to use their brain. Asking for entire mission walkthroughs or any other advice that requires more than a 2 line answer means you should look it up online. This ties into the second most annoying part - only coming onto a social to ask for help. I've found that the 2nd part usually is negated if people simply looked up what they needed help with.

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Posted: Aug 17th 2009 9:27pm | Edited: Aug 17th 2009 9:31pm | IP: Logged | Reply to this
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TheBarrister wrote:

This ties into the second most annoying part - only coming onto a social to ask for help. I've found that the 2nd part usually is negated if people simply looked up what they needed help with.


Easily solved with two lines, "Let me know where and when I need to be and what I my role is, and I'll be there."

Pass the ball back to them. It is their event for their benefit after all.
My social LS has 4 (Yes, four) former end-game LS leaders and this is their standard reply (to that effect) when asked for help.

Edit: grammar

Edited, Aug 18th 2009 4:31am by Ryuukage
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I agree that's another good way to handle it.
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Posted: Aug 19th 2009 3:40am | IP: Logged | Reply to this
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Problem is, Dyna is boring as sh*t (unless your next for a hat or suming, or going after a relic)

Whats wrong with being able to play Dyna part-time? I'm only some DD who is'nt missed. doing Dyna with another shell is questionable obviously, but being online during dyna and being expected to go annoys me, becasue maybe you don;'t feel like spending 2-4hours of your time in a boring as sh*t event.

Dyna is old, boring, and tiresome for many ppl. Stop treating it like its some life/death scenario.

[Enter Sub-Default]
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Why a DNC should be in every Meripo
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Posted: Aug 19th 2009 5:42am | IP: Logged | Reply to this
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Sandmasterr wrote:
Problem is, Dyna is boring as sh*t (unless your next for a hat or suming, or going after a relic)

Whats wrong with being able to play Dyna part-time? I'm only some DD who is'nt missed. doing Dyna with another shell is questionable obviously, but being online during dyna and being expected to go annoys me, becasue maybe you don;'t feel like spending 2-4hours of your time in a boring as sh*t event.

Dyna is old, boring, and tiresome for many ppl. Stop treating it like its some life/death scenario.


If you don't want to do it, then quit. No one put a gun to your head and forced you to apply to the shell. This isn't 2004. You should have at least looked up what dynamis was when you signed up and known what you were getting into. Unless you were the only blm or something, after 2 weeks I can almost guarantee you that no one will remember you're gone.

However if what you're talking about is only showing up for runs where you think you can get something out of it THAT run, then... well quit too. I can't stand people who refuse to help others get an item but will then bail on the rest of the group when it's time to think of other people and not be so selfish.

And hey, maybe quitting isn't needed. Maybe just let your leader know that you're burnt out and need a week or a month of something and come back refreshed. That's done wonders for people I know when the boredom of dynamis gets to be too much.


Sandmasterr wrote:
[Enter Sub-Default]


Oh God, an emo-poster...
Posted: Aug 19th 2009 7:24am | IP: Logged | Reply to this
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Sandmasterr wrote:
Problem is, Dyna is boring as sh*t (unless your next for a hat or suming, or going after a relic)

Whats wrong with being able to play Dyna part-time? I'm only some DD who is'nt missed. doing Dyna with another shell is questionable obviously, but being online during dyna and being expected to go annoys me, becasue maybe you don;'t feel like spending 2-4hours of your time in a boring as sh*t event.

Dyna is old, boring, and tiresome for many ppl. Stop treating it like its some life/death scenario.


Tell that to all the BLMs, BRDs, and RDMs who put up with a complete s**tstorm the moment they express any boredom or tiredness with Dynamis. These jobs are required and put up with endless crap when they don't show up for one run.

If you want to make Dynamis more interesting level one of those jobs, properly gear it, and learn how to play it properly in Dynamis (if you play as a subpar mage in Dynamis you'll be relegated to healer/sleeper and not the interesting stuff).

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~* Meara *~
75BLM 75BST 75RDM 75PLD 75WHM 75BRD 75NIN 75SCH 75PUP
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Posting from Canada
Posted: Aug 19th 2009 10:41am | Edited: Aug 19th 2009 10:42am | IP: Logged | Reply to this
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Quote:
Quote:
[Enter Sub-Default]



Oh God, an emo-poster...


Oh God, an a$s hole...


Edited, Aug 19th 2009 5:42pm by Sandmasterr
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Posted: Aug 19th 2009 10:57am | IP: Logged | Reply to this
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We've actually been short some damage dealers these last few runs, because our relic SAM is getting burnt out on FFXI. We told him to take a break for a few weeks - not necessarily from Dynamis, but from the whole game. Go outside. Get some sunshine in a park. Go on a few dates. Take a road trip one weekend. Go visit some family. Play some GTA instead.

And when he's ready to come back, he'll be welcomed with open arms.

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WHM/BLM/RDM/BRD/THF 75 :: Rank 10 all nations
Yamato: Endgame on Seraph
The Seraph Dynamis and Limbus Schedule
My town gear is more evil than your town gear! Shantotto's teacher's pet for life!
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Posted: Aug 19th 2009 11:44am | IP: Logged | Reply to this
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Leaders of any decent Dyna shell should be loading up on the CoP zones and Xarc since that is what most players still need, and only using the occasional city area to make gil back to pay for these other zones.

Non-leaders get burnt out on city zones (unless you're pretty much a brand new 75 player) because they are longer, rarely drop anything of value compared to what can be obtained elsewhere now, and most shells seem to schedule entirely too many city runs.

I have the feeling that most people still stay in Dyna shells that are heavy on cities, out of force of habit, and because they honestly don't research their jobs to see that just because it's relic gear, doesn't mean it's good for your umpteenth job to 75.
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Jurist
Carbuncle Server
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Posted: Aug 20th 2009 2:34am | IP: Logged | Reply to this
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TheBarrister wrote:
Non-leaders get burnt out on city zones (unless you're pretty much a brand new 75 player) because they are longer, rarely drop anything of value compared to what can be obtained elsewhere now, and most shells seem to schedule entirely too many city runs.


QFT

Problem is, City = £$£$£$, so its not gonna change unless your in a shell that is completely profit free. City runs are big money, and although the leaders or relic sponsers are happy (for very obvious reasons), the majority are just fed up.

IMO, Dyna's just become an event where a handful of ppl really profit from, but the non-leaders (the masses) get these high expectations put upon them to help satisfy the leaders greed, for minimal time=reward returns.

I much rather help new players get airship passes, sky access, and limit breaks then spend 8hours a week on town runs to fund 1 mans relic.

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NIN75 TP / WS

Why a DNC should be in every Meripo
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Posted: Aug 20th 2009 6:55am | IP: Logged | Reply to this
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I was going to call you an idiot until I read this:


Quote:
We've actually been short some damage dealers these last few runs, because our relic SAM is getting burnt out on FFXI. We told him to take a break for a few weeks - not necessarily from Dynamis, but from the whole game. Go outside. Get some sunshine in a park. Go on a few dates. Take a road trip one weekend. Go visit some family. Play some GTA instead.

And when he's ready to come back, he'll be welcomed with open arms.


Now I'm gonna call you a super mega retard who should throw themselves in front of a bus as soon as you can.

You realize that you booted someone out of your shell for not coming to Dyna Bastok. It's @#%^ing DYNA BASTOK. Are you kidding me? You are probably one of those greedy leaders who "sponsers" a run which basically just means you get 30 suckers to farm for you for 6 hours a week.

This guy was doing a zone that he probably wanted good gear from. If your LS was doing Tav more often, he probably wouldn't have gone.

Back to your last post. So you boot some guy who comes all the time, yet hes trying to get a piece of gear that you obviously aren't getting for him and you boot him? Yet some other guy just wants to straight up not come for WEEKS and thats OK? Can I please get the crack you are smoking? You are completely insane. Seriously.

But, it's OK. You probably wouldn't have booted the relic guy even if he did 10 runs with another dyna shell because you know that more damage = more mobs killed = more money for you.

I just have a one question for you. How large was your hardon from the power trip you had when you booted the guy from your LS?

HAY GUYZ DOING DYNA BASTOKZ IS SUPER IMPORTANTZ. DIDN'T YOU KNOWS?
Posted: Aug 20th 2009 2:47pm | IP: Logged | Reply to this
To the above poster, I think she's saying that the sam wanted some time away from the shell and they were more than happy to give it. They're also more then willing to let join up again once he's back. I don't think they kicked him.
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Posted: Aug 20th 2009 6:22pm | Edited: Aug 20th 2009 6:25pm | IP: Logged | Reply to this
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Hey, as long as I don't /sea all and seem my relic SAM in another Dynamis zone, or anywhere on the game for that matter, I don't give a crap. He asked for time off to focus on real life, and got it. It just means we're missing some extra damage we're used to, and that's easy enough to compensate for.

Asking for time off from FFXI in general and blowing off one event in the game for another event without even asking permission are two completely different things. If you can't discern the difference between the two, I'd absolutely hate to have you as one of my event leaders.

And yes, I do sponsor all runs for my Dynamis shell, along with another person. My members knew that when they joined.

Edit: Less than 1/2 of our runs are city runs, despite being an upgrading shell, and having the rotation of cities in there once a month ensures our newer members get their clears so they CAN do northlands.

Edited, Aug 20th 2009 9:25pm by catwho
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WHM/BLM/RDM/BRD/THF 75 :: Rank 10 all nations
Yamato: Endgame on Seraph
The Seraph Dynamis and Limbus Schedule
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Posted: Aug 21st 2009 12:40pm | Edited: Aug 21st 2009 12:44pm | IP: Logged | Reply to this
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Sandmasterr wrote:

Problem is, City = £$£$£$, so its not gonna change unless your in a shell that is completely profit free. City runs are big money, and although the leaders or relic sponsers are happy (for very obvious reasons), the majority are just fed up.


I'm not sure what you mean by "profit free", because a shell that loses money isn't going to be very popular either. There is always going to be gil involved with dynamis, so it's pretty hard to separate out that part of it. But if you mean to say that when the leaders aren't pressured or tempted by huge profits to go for one zone vs. another, the shell will do more Northlands/CoP areas, I will tend to agree with you.

My shell is fully profit sharing, with equal monthly shares to all based on attendance. And with a typical month's profits being in the 35-40M gil range, we are certainly not "profit free". But a few months ago, I took a poll in my shell, and gave them two options: keep our current balance of areas, or trade some some city runs for more frequent CoP runs. And I specifically reminded them that they would see smaller payouts if we did more CoP runs. Nearly everyone wanted more CoP.

JesiFromGaruda wrote:
But, it's OK. You probably wouldn't have booted the relic guy even if he did 10 runs with another dyna shell because you know that more damage = more mobs killed = more money for you.
The tone of your entire post is way out of line, but as a fellow dynamis shell leader (different shell/server), I'll say this: I've kicked a relic owner from my shell before, and if I have to, I won't hesitate to do it again. There are far more important things than one person's damage output.


Edited, Aug 21st 2009 3:44pm by VxSote
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VxSote: "He Who Stands in Smoking Crater"
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Another Look at Conserve MP
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Be sure to ask the people you boot what Italy is shaped like before you boot them.
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Posted: Aug 21st 2009 9:54pm | Edited: Aug 21st 2009 9:55pm | IP: Logged | Reply to this
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I'm not entirely sure I understand or agree with what your saying catwho. I don't usually nitpick posts like this but I am curious what you mean and do.

catwho the Mundane wrote:
We'll make exceptions, like if someone lacks CoP access and their CoP static is doing a Promyvion or whatever during a CoP Dynamis.


So this CoPless member you accepted knowing they didn't have CoP unlocked would only be allowed to advance tward that during dynamis time, or is just free in general? Would he be allowed to do a dyna pickup when you are going to a zone they can not yet access?

catwho the Mundane wrote:
We were critically short on BLMs as it was :/


Is this a consideration for kicking, or just an understandibly general rant at the lack of BLMs.

catwho the Mundane wrote:
We told him to take a break for a few weeks - not necessarily from Dynamis, but from the whole game. Go outside. Get some sunshine in a park. Go on a few dates. Take a road trip one weekend. Go visit some family. Play some GTA instead.


Honestly, this guy is burnt out and you wont let him take a break from the shell? Only the game? Perhaps he wants to do a nyzul pickup, merit, go SAM crazy and get himself killed in a friend's ZNM LS. I can understand no dynamis, but not the rest. This is better for both parties then kicking him for being in game. You get him back, he wants to come back eventually.


Edited, Aug 22nd 2009 4:55am by Yashnaheen
Posting from Ragnarok, Alaska
Posted: Aug 24th 2009 8:21am | IP: Logged | Reply to this
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Perhaps he wants to do a nyzul pickup, merit, go SAM crazy and get himself killed in a friend's ZNM LS


Given Dynamis is 2x per week, he still could do that. Catwho said he aws burnt out on FFXI, not just Dynamis. Sounds like he does need a break from the game.

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Posted: Aug 24th 2009 12:09pm | IP: Logged | Reply to this
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I should have said, "not necessarily JUST from Dynamis, but from the whole game."

If you're burnt out on FFXI, you're burnt out, and it's better to just get away from the whole game for a bit than to just leave one or two events.

I'd rather my people without CoP access not go with other Dynamis shells. They still earn points for checking in just as if they been able to go, but they're expected to be working toward access and we'll even help em out if we're able.
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Yamato: Endgame on Seraph
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While i'm not a Dynamis leader I do help organise a Endgame LS (we dont do Kings though)

The one thing I cant stand is constant questioning of the Leaders.

Why are we going for Zip now?
Why are you taking 9 people to water when we could send Me and 2 BLM to farm Diorite at the same time?
Why are we farming M'Chips when everyone knows people want Ix'DRK more?
Why are we going to Dynamis-Sandy this week?
Why are we farming the Formor in Beau instead of heading to the Orc lake?
Why...?
Why...?
Why...?

There are some people In the Dyna shell I go with that, without fail, will question the Leaders decisions every week. Long standing members (and great at their respective jobs actually) much longer time in the shell then me. So I bite my tounge... most of the time.

The other thing that greatly anoys me is people that leveled Jobs to 75 but never want to use them. Yes I understand that you have come RDM the last 6/8 of the runs, but Player X has come RDM the last 8/8 runs and would like a break too.
If I ask you to come on a specific job, I need that job. I dont need your DRG today.
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Equivocator: 75 PLD.
99.4 Fishing, 100+3 Woodworking.
60 Alchemy, 60 Smithing, 60 Clothcraft, 60 Cooking, 60 LeatherCraft, 60 Bonecraft, 60 Gold.
Lu Shangs Rod: O

Beast Masters Unite. (Duo Camps)
Posting from Brisbane, Australia.
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